When it comes to creating a new world, it can be easy to overpower the reader and bury them in the detail. The question is: how much is too much? How much do you need to change familiar aspects of our world to make the reader absolutely sure they’re witnessing events in a completely alien place?
A long time ago, someone told me to change twenty things, and your world would be completely different. That might be the case, but I’ve never been able to work out which twenty things to change, or even if I highlight twenty different things. I’ve always thought that number would result in a complete burial of the story under the weight of the minutae of the new world. I have a slightly different rule of thumb:
Next week, I'll wrap up my world building with some reminders of what's really important.
E E Montgomery
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